This is a melodic colourful adventure maze game.

You are trapped in the mystical labyrinth… Its walls are obscured by darkness and the only way to navigate it is to use your own voice… But who knows who may respond to your call…
Make your way through the maze and find the clues to the mystery of this place.

SENSORY OVERLOAD jam's theme description:
Coordination is the same feeling like sight, hearing etc. 
We didn't want to give a heart attack to the player with bright colours and crazy sounds, so we take off the player's ability to coordinate himself, so he needs to try and think hard to understand his surrounding. 
That's not what people usually do, that's why it's sensory overload.


Controls:

WASD - move
Hold Left-click and release - use soundwave to see your surroundings.

Made by COLLISION CHECK game studio 

Creators: 

Oscar - Game design & Development  
EnergyDashClarko - Game design & Development
Aprelich - Game design & Level design
Little Prince - Graphic artist
Dezzzo - Music artist 

All sprites, animations and music themes were made by our team for game-jam.

Collision Check game studio social and contacts: https://twitter.com/CollisionCheckG
i.fetisov@collisioncheck.games 

Little Prince (Art): https://www.artstation.com/little_prince_esc 

Dezzzo (Music): https://www.youtube.com/channel/UCV79QXs5H_fZYytBmKLX8sw


Comments

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This is really nice once you get in the rhythm of it 

I particularly enjoyed engaging w/the yellow boxes + would love to see similar variations throughout the environment

Thank you for your review! It took some time to polish music part of the game, so we only made 3 wall materials.  We will certainly modernize the environment in near future and will make them functional :)

I really like this game, even though I don't see in what way it would be overloading on the senses. What I can say about the game itself is that it seems to suffer from lack of direction and I have 0 idea what I should be doing with the things I collected or where to go.

I have a game with a similar mechanics by the way that I have been working on for over a year now and I hope you don't mind if I take some inspiration ;)

(1 edit)

We interpreted the theme in a different way. Name it "coordination overload". 
Coordination is the same feeling like sight, hearing etc. 
We take off the player's ability to coordinate himself, so he needs to try and think hard to understand his surrounding.

And sure! We are glad that our game can inspire.